Case Study

Built for indie & smaller creators

First-time designers and one-person studios are posting their biggest numbers ever on Gamefound — across every genre and price point.

Built for indie & smaller creators

Creators without an established audience are having their biggest campaigns ever — across every genre and price point. No huge marketing budgets, no decade-old mailing lists, no IP carrying the game. Just great games and great results.

The case in one slide

€755K

Principes

a first-ever campaign

12.5×

Hellbringer

reprint moved to Gamefound

9.1×

Best With One

first campaign to largest at $264,420

€1.5M

Story of Many

a debut, incl. pledge manager

Debuts that broke out

First campaign · no prior audience

€755,717

Principes

Leo Soloviey · 4,745 backers

€794,871

Story of Many

Haunted Mill · grew to €1.5M

$351,252

Boktor

Fox Troll · 2,790 backers, first game

€578,125

Vampire Lords

Couple of Games · 3,924 backers

Smaller creators level up when they move

Kickstarter → Gamefound

Hellbringer: Bestiary & Forbidden Spells

Kickstarter debut

CA$57,868

Gamefound reprint

CA$721,944

▲ 12.5× on the reprint

Machina Arcana told the same story — its 3rd campaign, Vivarium (Gamefound), was its highest raise at $702,110.

Odd Bird Games wins heavy and light

Spotlight · one-person studio

Feudum — four campaigns, one standout

$263,852

$64,769

$155,983

$534,593

Feudum (KS)

Queen's Army (KS)

Rudders (KS)

Feudum (GF)

Same flagship, more than double the Kickstarter best — and more backers (3,494 vs 3,028).

Best With One — a series that compounds

A subscription-style series

Best With One — Solo Game of the Month

$264,420

Peak campaign (Radiance): 5,095 backers, grew to $375,975 in the pledge manager. 28 monthly campaigns and counting — ~$30–40K launches are now $100K+.

The bottom line

From card games to big-box epics, from $25 pledges to all-ins over $500 — first-time designers and one-person studios are posting their biggest numbers ever. And creators who relaunch on the platform climb, not stall.

The bottom line

Build your audience on Gamefound.

First-time creators succeed here. Let's talk about your first — or next — campaign.