Case Study

Light games. Heavyweight results.

Family-weight and accessible games beat their records on Gamefound — and some become outright blockbusters, led by Here to Slay: Dungeons at $6.68M.

Light games. Heavyweight results.

Family-weight and accessible games can struggle to find audiences in crowdfunding. On Gamefound, they beat their prior records, find new audiences — and sometimes become outright blockbusters.

A lighter game means a lighter raise.

The assumption every publisher hears

The assumption, tested

$6.68M

Here to Slay: Dungeons

Unstable Games — biggest campaign ever

$4.48M

DC Super Heroes United

CMON — family weight

$1.45M

Mystic Moon

Unstable Games

€1.93M

Labyrinth Chronicles

Awaken Realms — a children's classic

Same audience. Doubled results.

Same IP · platform switch

Here to Slay → Here to Slay: Dungeons

Here to Slay · Kickstarter

$3,077,536

Here to Slay: Dungeons · Gamefound

$6,684,949

▲ +117% vs Kickstarter

Unstable ran eight Kickstarter campaigns (largest $4.06M). On Gamefound, Here to Slay: Dungeons became their largest campaign ever.

It isn’t a one-off

Head-to-head, again and again

+57%

Robot Quest → Bot Battle

Wise Wizard · $476K → $744K

+207%

Neon Reign → Jump Masters

Chip Theory · $33K → $100K

+75%

DCeased → DC Super Heroes United

CMON · $2.56M → $4.48M

+31%

Companion → Neopia Quest

Ghostfire Games

The campaign isn’t the finish line

After the bell

Avatar: Journey of Aang

Campaign close

$357,666

Pledge manager

$637,234

▲ +78% after the campaign ended

Bad Crow Games. Lighter games keep converting long after the campaign ends.

The takeaway

Across debut studios, kids’ classics, accessible spin-offs and full franchises, the pattern holds: family-weight games raise serious money on Gamefound — often beating the very same titles on Kickstarter.

The takeaway

Your lighter game belongs here.

Let's talk about your campaign — projections, benchmarks, and a plan built for family-weight games.